Category: creative industry

Can capturing Pokémons put you on the wrong side of the law?

The mobile game Pokémon Go became incredibly popular in just a few days, in Poland and everywhere else. The game uses a technology of augmented reality (AR). With maps and GPS, it overlays computer-generated 3D graphics and sound onto the real world as seen by a smartphone camera. To become a Pokémon trainer, the player has to put on sturdy shoes and head out for a real, live walk through the woods and around the streets.

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Pentesting of software and intellectual property

Can a controlled attack on a computer system to identify its security weaknesses violate copyright or trade secrets?

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Freedom of panorama: Avatars explore Polish bridges, castles, gardens and shopping centres

In computer games and apps, the use of images of nature, like mountain streams, does not raise doubts in terms of copyright. But the use of architectural structures, such as bridges, monuments or buildings, can be problematic, because they are generally regarded as “works” for copyright purposes.

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Is a licence really forever?

Software licensing agreements often provide that the licence is granted for an unlimited time. But what does this mean in practice and what legal consequences does it exert?

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